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Bloom confusion
- Kameron Briggs
- Apr 28, 2019
- 1 min read
I managed to fix my bloom situation. Ill be adding a link to my repository at the top of the page! I sped up my trouble shooting with FBO's and attachments by using an if statement to divide the screen. I use this a lot for testing. It allowed me to show the color buffer on one side, and the bloom highlights on the other. I should have working bloom implemented tonight!

Here is a little screenshot of my if statement for splitscreen while drawing to a quad, but you can use gl_fragcoord in place of normalized texture coordinates as well. I just prefer the 0.0-0.1 range, as i try and keep things readable for others. Either way its probably very hard to read though.

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