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Bloom Implemented
- Kameron Briggs
- Apr 29, 2019
- 1 min read
I have managed to implement bloom, and it is working. Its very heavy as is. I plan on having to eliminate any looping, uniforms, conditional statements, and resize the viewport to take advantage of linear interpolation to get a free lunch. At 4K the effects of gaussian blur in its separated form are both heavy, and hardly visible. So I hope to solve this new issue.
Left is HDR, right is bloom with 10 separated gaussian blur passes. So 5 total passes.

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